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Archive for the ‘OpenGL’ Category

Book Publishing

I was recently contacted by a representative from Packt Publishing. They are commissioning a book on OpenGL and were looking for authors. I was chosen based off my resume, which is posted here, and my blog. Having been lacking in interesting ideas to write about, I was surprised that it was enough to be chosen. […]

Working with the Blackberry Platform Services (BPS), Part 2

The last post in this series talked about setting up BPS and getting an event loop running. In this post, I’ll detail out how screen event handling might work as well as any miscellaneous bits of code that you might need. If you recall, after the screen has been initialized and your window properties set, […]

Working with the Blackberry Platform Services (BPS), Part 1

I’ve received many questions about the best way to use BPS. The Blackberry Platform Services, or BPS for short, is an API that allows your application to receive events form the system on the Blackberry 10/Playbook OS. It is similar to the Win32 APIs that allow you to create and control a window. The API […]

OpenGL ES on Windows

OpenGL ES is meant for embedded systems (that’s what the ES stands for). But that doesn’t mean you’re stuck developing for and testing your code specifically in an embedded environment. I’ve recently stumbled upon an OpenGL ES Emulator by the people at malideveloper (they may have ties to ARM). It shows promise and from some […]