/* Code Musings */

Archive for October, 2012

Book Publishing

I was recently contacted by a representative from Packt Publishing. They are commissioning a book on OpenGL and were looking for authors. I was chosen based off my resume, which is posted here, and my blog. Having been lacking in interesting ideas to write about, I was surprised that it was enough to be chosen. […]

Unit Testing: Singletons

Singletons. There is a time and place that a developer can use the Singleton Pattern, but in my experience these situations are rare. When I first learned about this design pattern, I, like many novice developers, decided to use it everywhere. The very first incarnation of my game engine used it in a variety of […]